So, while the model is probably different from what Kojima originally envisioned, it is happening in the games industry today to some extent. Genshin Impact, for example, has been out for several years and is still expanding on its core story with regularly scheduled updates. Old Snake Gameplay I Metal Gear Solid V: The Phantom Pain 97,318 views 1.1K Dislike Share Save George Salonikh l Metal Gear Solid 123K subscribers Thanks for watching. That said, there are live service games that now follow this format. Metal Gear Solid V: Ground Zeroes a is a 2014 action-adventure stealth video game. ![]() We’re not sure a series as big as Metal Gear Solid would work episodically, though, and while Kojima suggests the idea came up pretty early, we don’t think it would fly today. As if harnessing power into the original Stealth amps wasnt enough. To be fair, episodic gaming was popular at the time: Telltale, for example, was at its peak during this period, releasing regular episodes in its The Walking Dead stories. However, many people seemed to expect Ground Zeroes to be a ‘full game’ upon its release, and they didn’t get it. ![]() Ground Zeroes was meant to be an experiment. “So I thought of offering an episodic format, like a streamed drama, where an episode is produced and distributed. “Development of a complete game takes four to five years Time changes during production,” He said. So I thought of introducing an episodic format, like a streamed drama, where one episode is produced and distributed. A complete game takes 4-5 years to develop. But while it allowed the former Kojima production to gather valuable feedback that would help shape the development of The Phantom Pain, it was also used as a test.Īctually, launching GZ was my big intention. Kojima explained that Ground Zeroes “served as an important introduction to Snake’s revenge in the main story, and the theme of Metal Gear Solid 5 is revenge”. ![]() However, speaking on the game’s ninth anniversary, writer Hideo Kojima revealed that he also used the release as an experiment in what could have eventually been a larger episodic series. Metal Gear Solid 5: Ground Zeroes was a standalone prologue, designed to ease players into the final full game, Metal Gear Solid 5: The Phantom Pain.
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